The whole development cycle took about a year. How long has the Switch version of Warface been in development? We even sent our players to Mars! And they loved it. The secret is simple: from the very start, we were committed to updating the game every month with new content, new weapons, and new gameplay styles. We reported 80M players in total last year, with 13M playing on PS4 and Xbox One and that number is still increasing. I think what makes Warface fascinating is that it’s still growing. Warface is also an eSport title, so we take our game balancing very seriously. Players can choose from 5 playable classes, including the recently added SED robot class, introduced in the Warface: Titan update and already included in the Switch version. There are also other types of PvE missions and dozens on PvP modes on numerous maps. That’s why we have full-fledged story campaigns in the game, with their own heroes, villains, and plot twists. Warface is a live service game, so it’s very important for us to release new content regularly and make the content of the game as diverse as possible. The Nintendo Switch version is our next big step. In 2018, we released the PS4 and Xbox One versions, and more recently we launched Warface: Global Operations on mobile. Ivan Pabiarzhyn: Warface is a key franchise that we’re actively developing. Nintendo Life: For anyone who perhaps hasn’t played Warface since it first launched in 2013, tell us a little about the game, its history, and what makes it unique in the free-to-play online multiplayer arena.
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